That's not to say I don't understand why Angry Birds has bewitched so
many.
For starters, we're hardwired to enjoy the sight of things falling down.
It's easier and more fun to destroy than to create. Angry Birds' simple physics puzzles play on that mentality for all they're
worth, setting up what outwardly look like fairly delicate, flimsy
structures for you and your furious feathered friends to destroy.
Time and time again. Not because the game is cruel but scrupulously fair
- like, for example, Demon's Souls - but because it is designed to make
you fail. It is a game cynically constructed to frustrate you just
enough so that you'll keep trying to defeat the pigs.
I've played stages over and over, trying to figure out exactly how it
works, and the scientific conclusion I finally arrived at is this: the
game simply makes it up.
There are no audiovisual pyrotechnics, no fanfares, just a shrug and an
arbitrary score and you're back to the level select screen. "You won?"
it says. "Meh. Keep playing, sucker."
But what annoys me most about Angry Birds is that it's consistently held
up as a shining beacon of quality game design, apparently for no other
reason than the fact that it's popular. This fact is wheeled out every
time anyone tries to say something nice about it.
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