Monday, 9 July 2012



1
MY DISLIKE GAME!!!!

That's not to say I don't understand why Angry Birds has bewitched so many. 

For starters, we're hardwired to enjoy the sight of things falling down. 

2 It's easier and more fun to destroy than to create. Angry Birds'  simple physics puzzles play on that mentality for all they're worth, setting up what outwardly look like fairly delicate, flimsy structures for you and your furious feathered friends to destroy.

 Time and time again. Not because the game is cruel but scrupulously fair - like, for example, Demon's Souls - but because it is designed to make you fail. It is a game cynically constructed to frustrate you just enough so that you'll keep trying to defeat the pigs. 

 

 I've played stages over and over, trying to figure out exactly how it works, and the scientific conclusion I finally arrived at is this: the game simply makes it up. 

 

   

 There are no audiovisual pyrotechnics, no fanfares, just a shrug and an arbitrary score and you're back to the level select screen. "You won?" it says. "Meh. Keep playing, sucker."

 

But what annoys me most about Angry Birds is that it's consistently held up as a shining beacon of quality game design, apparently for no other reason than the fact that it's popular. This fact is wheeled out every time anyone tries to say something nice about it. 

 

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